Sansara Naga

Sansara Naga begins with the mischievous young protagonist (who you name and select gender for) stealing a treasured egg from the village which was believed by the village to be a dragon egg, but turns out to hatch an ostrich. When you chase the hatched ostrich to the house of an old man, he asks you to do a favor for him in exchange for a real dragon egg. The old man kept his words, the young protagonist has a real hatched dragon on hand and pursues the path of a dragon trainer from then on.

This Indian-themed fantasy Dragon Quest clone sets itself apart from Dragon Quest proper mainly with its dragon training mechanics. The dragon trainer you play as does not level up from combat, instead progressing only by acquiring better equipment. Only your dragon can level up through feeding it trophies that drop from defeated enemies and later through devouring defeated enemies. Enemies also don’t drop anything else. In order to make money, you have to sell these trophies.

The game allows you to pick fights with and kill most NPCs (if you can win the fight of course), which influences your dragon’s Morality stat, which in turn influences its growth path. Your dragon starts out at negative level and can’t participate in battle until it has reached Level 0 by spending enough time at a dragon nursery. You don’t get a game over if you – as in the dragon trainer – are defeated in battle, only get reset back to your starting village, but you will get a game over if your dragon falls in battle.

The game does not have a manual save button nor a password system. Instead, it autosaves whenever you rest anywhere other than your grandmother’s house at the starting village.


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Year: 1990

Themes: Japanese-style RPG (JRPG), Turn-based strategy

Genere: Role-Playing (RPG)

Platform: NES

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