Bob’s Dragon Hunt

Bob’s Dragon Hunt is an exercise in using filled polygons to simulate a three-dimensional dungeon crawl, wading through all variety of draconic enemies (hence the title) and their various venomous, magical and breath effects, depicted in creative (if non-standard) 16-color effects.

Beneath the glitter and “virtual reality” trappings lies a roguelike in spirit. Unlike Dungeon Hack and its brethren, navigation and control are rather nuanced, though the gameplay remains comparatively simple (hack, slash, repeat).

Bob’s Dragon Hunt (technically the full name is “VirtualDungeon I: BOB’S DRAGON HUNT”) is a game intended to show off Neurosport’s “VirtualDungeon(tm)” engine. Although it’s described as being “3-D simulation of reality” it’s actually just a 3d-perspective view, here applied to a game with a roguelike interface, somewhat complicated by having to move around in a 3D space. You still move a block at a time, and must use the – and + keys to turn left and right. The difficulty seems high and it will probably take quite a bit of effort to figure out the multitude of keys and learn what they all do, but at least they’re listed in the program’s in-game help, and it does look kinda neat.


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Year: 1992

Themes: Dungeon crawler

Genere: Role-Playing (RPG)

Platform: DOS

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