Caverns of Mordia

The Caverns of Mordia is an early attempt at a D&D style game. Using a text interface, the game consists of moving between rooms and levels of a dungeon. Rooms can contain monsters, hazards, and other items. Occasionally there is animation done using ascii art. The game has RPG elements – you gain gold and experience and can increase in strength and agility as well as finding better weapons and armour. Also, the caverns are randomly generated – it is quite rogue-like, though there is never a graphical representation of the cavern layout. It is more akin to a text adventure where you are told which rooms you can get to from your current room.


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Year: 1980

Themes: Roguelike

Genere: Role-Playing (RPG)

Platform: Apple II

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